using System; using System.Collections.Generic; using System.Diagnostics; using System.IO; using System.Threading.Tasks; using Windows.Graphics.Capture; using Windows.Graphics.DirectX.Direct3D11; namespace ClipForge { public class EncoderService { private string _ffmpegPath; public EncoderService() { // FFmpeg binary will sit next to our app executable _ffmpegPath = Path.Combine( AppContext.BaseDirectory, "ffmpeg.exe"); } public async Task SaveClipAsync( List frames, string outputPath) { if (frames == null || frames.Count == 0) return; // Create the output directory if it doesn't exist var directory = Path.GetDirectoryName(outputPath); if (!Directory.Exists(directory)) Directory.CreateDirectory(directory!); // For now we'll save a placeholder file confirming // the frame count — full encoding comes next session await File.WriteAllTextAsync(outputPath, $"Clip captured: {frames.Count} frames at {DateTime.Now}"); } } }