# BLADEWORKS Grind Pack **An endless-grind NeoForge 1.21.1 modpack built around Create, combat progression, and player-driven economy.** ![Minecraft](https://img.shields.io/badge/Minecraft-1.21.1-62B47A?style=flat-square) ![NeoForge](https://img.shields.io/badge/NeoForge-21.1.x-D9522C?style=flat-square) ![Status](https://img.shields.io/badge/Status-In_Development-FFA500?style=flat-square) ![Mods](https://img.shields.io/badge/Mods-~370-8A2BE2?style=flat-square) ![License](https://img.shields.io/badge/License-MIT-blue?style=flat-square) *Built by [BLADEWORKS](https://bladeworks.dev) · Hosted on the SCOPENET homelab*
--- ## Overview BLADEWORKS Grind Pack is a Create-centric modpack designed around a **nearly endless progression loop**. It blends deep automation, souls-like combat, extensive magic systems, player-driven economy, and comprehensive exploration into a single cohesive experience. The pack is optimized for long-form multiplayer on dedicated servers, with careful attention to performance at scale and a progression system designed to reward both casual grinders and hardcore min-maxers. ## Features - **Create-Centric Automation** — Create and 15+ addons form the foundation of all progression - **Souls-Like Combat** — Epic Fight + skill trees, Apotheosis affixes, and a full magic system via Iron's Spells & Ars Nouveau - **Deep Exploration** — 4 biome overhauls, 40+ structure mods, 5 new dimensions, and hundreds of new mobs - **Player-Driven Economy** — Numismatic currency, player shops, and no admin intervention - **Unique Travel** — Trains, airships (Valkyrien Skies), small ships, aircraft, and gliders - **Quest-Guided Progression** — 200+ FTB Quests spanning early game to endgame - **Server-First Design** — BlueMap, LuckPerms, FTB Chunks claiming, and full backup infrastructure ## System Requirements | Component | Minimum | Recommended | |-----------|---------|-------------| | **Client RAM** | 6 GB allocated | 8 GB allocated | | **Client CPU** | Quad-core 3.0 GHz | Modern 6-core+ | | **Client GPU** | GTX 1060 / RX 580 | GTX 1660 / RX 5700+ | | **Server RAM** | 12 GB allocated | 16 GB allocated | | **Server CPU** | 4 cores @ 3.5 GHz+ | 6 cores @ 4.0 GHz+ | | **Storage** | 15 GB free | 25 GB free (SSD) | > The server is tuned to run within a 4-core, 16 GB system budget. The client is tuned to run smoothly at 8 GB allocated RAM. ## Quick Start ### Client Installation 1. Install [Prism Launcher](https://prismlauncher.org/) (recommended) or your preferred launcher 2. Download the latest pack release from the [Releases](../../releases) page 3. Import the `.zip` into your launcher 4. Allocate at least 6 GB of RAM to the instance 5. Launch the game and wait for first-load shader compilation (~2 minutes) ### Server Installation ```bash # Clone the server files git clone https://git.bladeworks.dev/blade/bladeworks-grind-pack.git cd bladeworks-grind-pack/server # Run the installer ./install.sh # Edit server.properties and eula.txt nano server.properties nano eula.txt # Start the server ./start.sh ``` See [docs/SERVER_SETUP.md](docs/SERVER_SETUP.md) for detailed deployment instructions, including Pyrodactyl panel integration. ## Mod Categories
⚙️ Create & Addons (18 mods) Create, Create: Crafts & Additions, Create: Slice & Dice, Create: Ratatouille, Create: Bells & Whistles, Create: Let The Adventure Begin, Create: Enchantment Industry, Steam 'n' Rails NeoForge, Create: Modern Train Parts, Create: Garnished, Create: Arcane Engineering, Create: Compat O' Plenty, Create: Dreams & Desires, Create: Structures, Create: Copycats+, Create: Deco, Ars Creo, Ars Énergistique
⚔️ Combat & Skills (~24 mods) Epic Fight + Skill Tree, Better Combat + Apotheosis Compat, Elenai Dodge 2, Combat Roll, Simply Swords, Spartan Weaponry suite, Apotheosis, More RPG Classes + Skill Tree, Iron's Spells 'n' Spellbooks + Dynamic Skill Trees, Champions, Cataclysm, and more.
🧙 Magic Systems (~19 mods) Ars Nouveau + addons, Occultism, Hexerei, Mahou Tsukai, Malum, Enigmatic Legacy, Reliquary Reincarnations, Ice and Fire: Dragons, Artifacts, Theurgy, Forbidden & Arcanus, and more.
🏗️ Tech & Automation (~32 mods) Applied Energistics 2, Refined Storage 2, Mekanism suite, Immersive Engineering, Industrial Foregoing, Thermal series, Powah, EnderIO, Pneumaticraft, RFTools suite, Sophisticated Storage/Backpacks, and more.
🌾 Farming & Food (~19 mods) Farmer's Delight + all addons (Hearth and Harvest, Nether's Delight, End's Delight, Seasonal Delight), Pam's HarvestCraft 2, Nether Agriculture, Serene Seasons, Cooking for Blockheads, Spice of Life, Aquaculture 2, and more.
🗺️ Exploration & World Gen (~36 mods) Terralith, Tectonic, BYG, Regions Unexplored, YUNG's full suite (11 mods), When Dungeons Arise, Towns & Towers, MVS/MES, Twilight Forest, The Aether, Undergarden, Deeper and Darker, Alex's Mobs, Alex's Caves, Ice and Fire, Cataclysm, and more.
🚂 Travel & Transport (~12 mods) Create trains, Steam 'n' Rails, Immersive Aircraft, Small Ships, Valkyrien Skies + Eureka + Tournament, Paragliders, Waystones, Caelus API, and more.
🏠 Building & Decoration (~25 mods) Full Macaw's suite (11 mods), Every Compat, MrCrayfish's Furniture Refurbished, Supplementaries, Quark, Decorative Blocks, Chisels & Bits, Framed Blocks, Architect's Palette, and more.
📜 Questing & Economy (~9 mods) FTB Quests + Library + Teams + Optimizer, QuestShop, Numismatic Overhaul, Player Shops, NeoEssentials, Real Economy
⚡ Performance & QoL (~35 mods) Embeddium, Oculus, FerriteCore, ModernFix, Canary, Clumps, LazyDFU, Distant Horizons, Entity Culling, Dynamic FPS, JEI, Jade, AppleSkin, Inventory HUD+, Curios, and more.
See the full mod list in [docs/MODLIST.md](docs/MODLIST.md). ## Progression Overview The quest system is organized into progressive chapters, each gating the next: 1. **Survival Basics** — Stone tools to your first water wheel 2. **Create Fundamentals** — Stress, kinetics, and your first automation chain 3. **Combat Awakening** — Choose your combat path (weapon, magic, or hybrid) 4. **World Exploration** — Dimensional travel and structure hunting 5. **Magic Mastery** — Advance through Ars Nouveau or Occultism 6. **Industrial Tier** — AE2, Mekanism, and full factory automation 7. **Economic Integration** — Open a player shop, join the server economy 8. **Endgame** — Apotheosis maxed affixes, complete AE2 network, and the final grind loop ## Server Infrastructure The official BLADEWORKS server runs on: - **Host:** SCOPENET homelab (Proxmox-managed) - **Panel:** [Pyrodactyl](https://pyro.host) for admin control - **Map:** [BlueMap](https://map.bladeworks.dev) — live 3D world map - **Permissions:** LuckPerms with tiered ranks - **Backups:** FTB Backups 2 (every 2 hours, 12 retained) - **Monitoring:** Spark profiler + Prometheus/Grafana ## Contributing Contributions are welcome — whether it's quest writing, balance feedback, bug reports, or config tweaks. ### Reporting Issues Open an issue on Gitea with the following: - Crash report or log file (attached or linked via [mclo.gs](https://mclo.gs)) - Steps to reproduce - Your client/server specs - Which pack version you're running ### Pull Requests 1. Fork the repo 2. Create a feature branch (`git checkout -b feature/my-change`) 3. Make your changes 4. Test locally on a clean server instance 5. Submit a PR with a clear description ## Roadmap - [x] Phase 1: Create foundation stable - [ ] Phase 2: Combat layer complete - [ ] Phase 3: World gen and exploration tuned - [ ] Phase 4: Magic integration - [ ] Phase 5: Tech and storage tier - [ ] Phase 6: Farming, food, and economy - [ ] Phase 7: Building and immersion polish - [ ] Phase 8: Server infrastructure hardened - [ ] Phase 9: Full quest tree written - [ ] Phase 10: Beta testing and soft launch - [ ] v1.0.0 Public release See [ROADMAP.md](ROADMAP.md) for the full 50-step development plan. ## License This modpack is distributed under the MIT License. See [LICENSE](LICENSE) for details. Individual mods retain their original licensing. All credit for mod content goes to their respective authors. This pack is a compilation and configuration project, not a redistribution of mod source code. ## Credits - **Pack author:** Blade ([@SCOPEDD](https://twitch.tv/SCOPEDD)) - **Core mod:** [Create](https://www.curseforge.com/minecraft/mc-mods/create) by simibubi - **Questing framework:** [FTB Quests](https://www.curseforge.com/minecraft/mc-mods/ftb-quests-forge) by FTB Team - **Every mod author** whose work makes this pack possible — full attribution in [CREDITS.md](CREDITS.md) ## Links - 🌐 **Website:** [bladeworks.dev](https://bladeworks.dev) - 🗺️ **Live Map:** [map.bladeworks.dev](https://map.bladeworks.dev) - 📺 **Twitch:** [twitch.tv/SCOPEDD](https://twitch.tv/SCOPEDD) - 💬 **Discord:** *(add invite)* - 📦 **CurseForge:** *(add link when published)* - 🔧 **Modrinth:** *(add link when published)* ---
*Built with obsession in Bloomsburg, PA.*