diff --git a/README.md b/README.md
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+++ b/README.md
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-# BLADEWORKS Grind Pack
+# Grindstone
-**An endless-grind NeoForge 1.21.1 modpack built around Create, combat progression, and player-driven economy.**
+**A multiplayer-focused NeoForge 1.21.1 modpack built for endless grinding.**



-
-
-
-*Built by [BLADEWORKS](https://bladeworks.dev) · Hosted on the SCOPENET homelab*
---
-## Overview
+## About
-BLADEWORKS Grind Pack is a Create-centric modpack designed around a **nearly endless progression loop**. It blends deep automation, souls-like combat, extensive magic systems, player-driven economy, and comprehensive exploration into a single cohesive experience.
-
-The pack is optimized for long-form multiplayer on dedicated servers, with careful attention to performance at scale and a progression system designed to reward both casual grinders and hardcore min-maxers.
+Grindstone is a multiplayer modpack designed around a long, rewarding progression loop. Tech, magic, building, farming and food, exploration, and combat — all in one pack, tuned for long-form servers.
## Features
-- **Create-Centric Automation** — Create and 15+ addons form the foundation of all progression
-- **Souls-Like Combat** — Epic Fight + skill trees, Apotheosis affixes, and a full magic system via Iron's Spells & Ars Nouveau
-- **Deep Exploration** — 4 biome overhauls, 40+ structure mods, 5 new dimensions, and hundreds of new mobs
-- **Player-Driven Economy** — Numismatic currency, player shops, and no admin intervention
-- **Unique Travel** — Trains, airships (Valkyrien Skies), small ships, aircraft, and gliders
-- **Quest-Guided Progression** — 200+ FTB Quests spanning early game to endgame
-- **Server-First Design** — BlueMap, LuckPerms, FTB Chunks claiming, and full backup infrastructure
+- Deep tech and automation progression
+- Multiple magic systems
+- Extensive building and decoration options
+- Robust farming and cooking
+- Combat overhaul with skill progression
+- Quest-guided progression
+- Player-driven economy
+- Server-first design and performance tuning
-## System Requirements
+## Requirements
-| Component | Minimum | Recommended |
-|-----------|---------|-------------|
-| **Client RAM** | 6 GB allocated | 8 GB allocated |
-| **Client CPU** | Quad-core 3.0 GHz | Modern 6-core+ |
-| **Client GPU** | GTX 1060 / RX 580 | GTX 1660 / RX 5700+ |
-| **Server RAM** | 12 GB allocated | 16 GB allocated |
-| **Server CPU** | 4 cores @ 3.5 GHz+ | 6 cores @ 4.0 GHz+ |
-| **Storage** | 15 GB free | 25 GB free (SSD) |
+| | Minimum | Recommended |
+|---|---|---|
+| **Client RAM** | 6 GB | 8 GB |
+| **Server RAM** | 12 GB | 16 GB |
-> The server is tuned to run within a 4-core, 16 GB system budget. The client is tuned to run smoothly at 8 GB allocated RAM.
+## Installation
-## Quick Start
+Download the latest release and import it into your launcher of choice. Server files are available in the [Releases](../../releases) section.
-### Client Installation
+## Status
-1. Install [Prism Launcher](https://prismlauncher.org/) (recommended) or your preferred launcher
-2. Download the latest pack release from the [Releases](../../releases) page
-3. Import the `.zip` into your launcher
-4. Allocate at least 6 GB of RAM to the instance
-5. Launch the game and wait for first-load shader compilation (~2 minutes)
-
-### Server Installation
-
-```bash
-# Clone the server files
-git clone https://git.bladeworks.dev/blade/bladeworks-grind-pack.git
-cd bladeworks-grind-pack/server
-
-# Run the installer
-./install.sh
-
-# Edit server.properties and eula.txt
-nano server.properties
-nano eula.txt
-
-# Start the server
-./start.sh
-```
-
-See [docs/SERVER_SETUP.md](docs/SERVER_SETUP.md) for detailed deployment instructions, including Pyrodactyl panel integration.
-
-## Mod Categories
-
-
-⚙️ Create & Addons (18 mods)
-
-Create, Create: Crafts & Additions, Create: Slice & Dice, Create: Ratatouille, Create: Bells & Whistles, Create: Let The Adventure Begin, Create: Enchantment Industry, Steam 'n' Rails NeoForge, Create: Modern Train Parts, Create: Garnished, Create: Arcane Engineering, Create: Compat O' Plenty, Create: Dreams & Desires, Create: Structures, Create: Copycats+, Create: Deco, Ars Creo, Ars Énergistique
-
-
-
-
-⚔️ Combat & Skills (~24 mods)
-
-Epic Fight + Skill Tree, Better Combat + Apotheosis Compat, Elenai Dodge 2, Combat Roll, Simply Swords, Spartan Weaponry suite, Apotheosis, More RPG Classes + Skill Tree, Iron's Spells 'n' Spellbooks + Dynamic Skill Trees, Champions, Cataclysm, and more.
-
-
-
-
-🧙 Magic Systems (~19 mods)
-
-Ars Nouveau + addons, Occultism, Hexerei, Mahou Tsukai, Malum, Enigmatic Legacy, Reliquary Reincarnations, Ice and Fire: Dragons, Artifacts, Theurgy, Forbidden & Arcanus, and more.
-
-
-
-
-🏗️ Tech & Automation (~32 mods)
-
-Applied Energistics 2, Refined Storage 2, Mekanism suite, Immersive Engineering, Industrial Foregoing, Thermal series, Powah, EnderIO, Pneumaticraft, RFTools suite, Sophisticated Storage/Backpacks, and more.
-
-
-
-
-🌾 Farming & Food (~19 mods)
-
-Farmer's Delight + all addons (Hearth and Harvest, Nether's Delight, End's Delight, Seasonal Delight), Pam's HarvestCraft 2, Nether Agriculture, Serene Seasons, Cooking for Blockheads, Spice of Life, Aquaculture 2, and more.
-
-
-
-
-🗺️ Exploration & World Gen (~36 mods)
-
-Terralith, Tectonic, BYG, Regions Unexplored, YUNG's full suite (11 mods), When Dungeons Arise, Towns & Towers, MVS/MES, Twilight Forest, The Aether, Undergarden, Deeper and Darker, Alex's Mobs, Alex's Caves, Ice and Fire, Cataclysm, and more.
-
-
-
-
-🚂 Travel & Transport (~12 mods)
-
-Create trains, Steam 'n' Rails, Immersive Aircraft, Small Ships, Valkyrien Skies + Eureka + Tournament, Paragliders, Waystones, Caelus API, and more.
-
-
-
-
-🏠 Building & Decoration (~25 mods)
-
-Full Macaw's suite (11 mods), Every Compat, MrCrayfish's Furniture Refurbished, Supplementaries, Quark, Decorative Blocks, Chisels & Bits, Framed Blocks, Architect's Palette, and more.
-
-
-
-
-📜 Questing & Economy (~9 mods)
-
-FTB Quests + Library + Teams + Optimizer, QuestShop, Numismatic Overhaul, Player Shops, NeoEssentials, Real Economy
-
-
-
-
-⚡ Performance & QoL (~35 mods)
-
-Embeddium, Oculus, FerriteCore, ModernFix, Canary, Clumps, LazyDFU, Distant Horizons, Entity Culling, Dynamic FPS, JEI, Jade, AppleSkin, Inventory HUD+, Curios, and more.
-
-
-
-See the full mod list in [docs/MODLIST.md](docs/MODLIST.md).
-
-## Progression Overview
-
-The quest system is organized into progressive chapters, each gating the next:
-
-1. **Survival Basics** — Stone tools to your first water wheel
-2. **Create Fundamentals** — Stress, kinetics, and your first automation chain
-3. **Combat Awakening** — Choose your combat path (weapon, magic, or hybrid)
-4. **World Exploration** — Dimensional travel and structure hunting
-5. **Magic Mastery** — Advance through Ars Nouveau or Occultism
-6. **Industrial Tier** — AE2, Mekanism, and full factory automation
-7. **Economic Integration** — Open a player shop, join the server economy
-8. **Endgame** — Apotheosis maxed affixes, complete AE2 network, and the final grind loop
-
-## Server Infrastructure
-
-The official BLADEWORKS server runs on:
-
-- **Host:** SCOPENET homelab (Proxmox-managed)
-- **Panel:** [Pyrodactyl](https://pyro.host) for admin control
-- **Map:** [BlueMap](https://map.bladeworks.dev) — live 3D world map
-- **Permissions:** LuckPerms with tiered ranks
-- **Backups:** FTB Backups 2 (every 2 hours, 12 retained)
-- **Monitoring:** Spark profiler + Prometheus/Grafana
+Currently in active development. Not recommended for production use until a stable release is tagged.
## Contributing
-Contributions are welcome — whether it's quest writing, balance feedback, bug reports, or config tweaks.
-
-### Reporting Issues
-
-Open an issue on Gitea with the following:
-
-- Crash report or log file (attached or linked via [mclo.gs](https://mclo.gs))
-- Steps to reproduce
-- Your client/server specs
-- Which pack version you're running
-
-### Pull Requests
-
-1. Fork the repo
-2. Create a feature branch (`git checkout -b feature/my-change`)
-3. Make your changes
-4. Test locally on a clean server instance
-5. Submit a PR with a clear description
-
-## Roadmap
-
-- [x] Phase 1: Create foundation stable
-- [ ] Phase 2: Combat layer complete
-- [ ] Phase 3: World gen and exploration tuned
-- [ ] Phase 4: Magic integration
-- [ ] Phase 5: Tech and storage tier
-- [ ] Phase 6: Farming, food, and economy
-- [ ] Phase 7: Building and immersion polish
-- [ ] Phase 8: Server infrastructure hardened
-- [ ] Phase 9: Full quest tree written
-- [ ] Phase 10: Beta testing and soft launch
-- [ ] v1.0.0 Public release
-
-See [ROADMAP.md](ROADMAP.md) for the full 50-step development plan.
+Issues and pull requests welcome. Please include crash logs and reproduction steps when reporting bugs.
## License
-This modpack is distributed under the MIT License. See [LICENSE](LICENSE) for details.
-
-Individual mods retain their original licensing. All credit for mod content goes to their respective authors. This pack is a compilation and configuration project, not a redistribution of mod source code.
-
-## Credits
-
-- **Pack author:** Blade ([@SCOPEDD](https://twitch.tv/SCOPEDD))
-- **Core mod:** [Create](https://www.curseforge.com/minecraft/mc-mods/create) by simibubi
-- **Questing framework:** [FTB Quests](https://www.curseforge.com/minecraft/mc-mods/ftb-quests-forge) by FTB Team
-- **Every mod author** whose work makes this pack possible — full attribution in [CREDITS.md](CREDITS.md)
-
-## Links
-
-- 🌐 **Website:** [bladeworks.dev](https://bladeworks.dev)
-- 🗺️ **Live Map:** [map.bladeworks.dev](https://map.bladeworks.dev)
-- 📺 **Twitch:** [twitch.tv/SCOPEDD](https://twitch.tv/SCOPEDD)
-- 💬 **Discord:** *(add invite)*
-- 📦 **CurseForge:** *(add link when published)*
-- 🔧 **Modrinth:** *(add link when published)*
+MIT — see [LICENSE](LICENSE). Individual mods retain their original licensing.
---
-*Built with obsession in Bloomsburg, PA.*
+*Grindstone*
\ No newline at end of file